Give and Take
A 10 4
A Q 5 4 3
Q 5
A Q 4
K J 9 7 6 2
10 9 8 2
8 3
7
Q
K J 6
K 2
K 10 9 8 5 3 2
8 5 3
7
A J 10 9 7 6 5
J 6
South |
West |
North |
East |
3 ♦ |
Pass |
4 NT |
5 ♣ |
5 ♦ |
Pass |
6 ♦ |
All Pass |
|
West heeded his partner's overcall, and led his stiff club.
Reading the writing on the wall, declarer flew up with the ace,
led a low diamond to the jack, crossed to the
♥ A and
ruffed a heart. Declarer then cashed another diamond, glad for
the good break, crossed to the
♠ A, and ruffed another heart,
felling East's king, at this position:
With the lead in hand, declarer lead the
♣ J. Upon winning
this trick, East would have to give entry to dummy's two queens,
allowing declarer to pitch his spades.
But our East was cleverer - she simply let declarer win the
♣ J. A simple play, but one which entirely destroyed
declarer. By giving up the only trick in her hand, she also kept declarer
from reaching dummy, and West
scored two spade tricks.