That is, we seek to find a valuation, v, such that:
corresponds to the number of tricks north and south can take.v(south)+v(north)
Now, let's say we have a valuation v which satisfies the property that
v(south)+v(north) is a good estimate of the number of
tricks available to the north and south pair. What more can we say
about this?
Well, if Tr(south) is the number of tricks south expects to take, total, on average, just looking at his hand, then we'd expect:
Tr(south)=Average(north,v(south)+v(north)) =
v(south) + Average(v(north))
where the average is taken over all north hands which are disjoint
from the south hand.
But Tr is just the values from my prior article.
Let's say we restrict ourselves to valuations v
which have the following form:
v(hand)=vp(pattern(hand)) +
vh(spades(hand)) + vh(hearts(hand)) +
vh(diamonds(hand)) + vh(clubs(hand))
So we assign a value vp() for each pattern from "13-0-0-0" to
"4-3-3-3."
We also assign values vh() to each suit holding, from void to AKQJT to 13-card suits.
If v is of this form - what I called in my previous article a shape-adjusted holding evaluators - then we get that the Tr() function also satisfies the rule:
Tr(hand)=Trp(pattern(hand)) +
Trh(spades(hand)) + Trh(hearts(hand)) +
Trh(diamonds(hand)) + Trh(clubs(hand))
where
Trp(pattern(hand))= vp(pattern(hand))+Average(vp(pattern(pard))) Trh(holding) = vh(holding) + Average(vh(pardHolding))
v from TrYes, we can.
Think of the values of vp() and Trp() as vectors:
Then the Avg(vp(partner)) can be expressed as:VP = [ vp(4-3-3-3), vp(4-4-3-2), vp(4-4-4-1), ... , vp(13-0-0-0)] TRP = [ Trp(4-3-3-3), Trp(4-4-3-2), Trp(4-4-4-1), ... , Trp(13-0-0-0)]
whereVP * A
A is a relatively simple-to-determine 39x39
probability array (since there are 39 hand patterns.)
Then TRP = VP + VP*A = VP * (I+A) and determining VP
amounts to inverting (I+A). If we invert this matrix,
we get:
For holdings, we can do a similar computation. If we have 8192 holdings, we have to invert an 8192x8192 matrix, which we don't want to do. But if, instead, we treat cards smaller than 9 as "spots," then we get vectors of size 512, and the Perl package I used to invert matrices was able to invert the 512x512 matrix in a few hours.VP = TRP * (I+A)^(-1).
The resulting values for v(), for offense, defense,
notrump and suit, can be found in:
patterns.txt and
holdings.txt.
You'll notice that the suit offense value given for the 13-0-0-0 shape is only about 7.68, although you are certain of 13 tricks. Why is that? Because partner always has a void in your suit, so his (shape) value is going to be 5.116, minimum. So the 7.68 automatically takes into account partner's known void, avoiding "double-counting."
Similarly for any long suits, this evaluator takes into account that partner might be holding shortness in the suit.
Someone emailed me a pair of hands and asked for an evaluation of the notrump prospects of the two hands:
My evaluator comes up with slightly more than 13(!) But, since the data driving this evaluator is double-dummy data, that's not too surprising, because double-dummy, I can finesse both black queens, so I can take four spades, four clubs, three diamonds and two hearts. That's the risk of using double-dummy data. Even without the nice nines and tens, my evaluator says these two hands are worth 12.5 tricks. That seems a bit rich - how often can I make 12 tricks, even double dummy?KJT Axx KQx AJTx A9xx Kxx Axx K9x
Still, Binky Points are surprisingly accurate at guessing the appropriate level for a deal.
In suit contracts, the maximum and minimum values for any suit length give us a sense of the total value of cards:
Worst Best Difference
x A 1.36 Tricks
xx AK 2.42 Tricks
xxx AKQ 3.08 Tricks
xxxx AKQJ 3.31 Tricks
xxxxx AKQJT 3.41 Tricks
xxxxxx AKQJT9 3.26 Tricks
This table is interesting, but I'm not sure what to make of it. It looks somewhat like losers, but the difference in tricks is a bit more than you'd expect.
Another table for suit contracts:
Worst Ace Difference
x A 1.36 Tricks
xx Ax 1.52 Tricks
xxx Axx 1.60 Tricks
xxxx Axxx 1.61 Tricks
xxxxx Axxxx 1.50 Tricks
xxxxxx Axxxxx 1.53 Tricks
Ace with other honors:
Lower Higher Difference
Qx AQ 1.64 Tricks
Qxx AQx 1.69 Tricks
Qxxx AQxx 1.70 Tricks
Qxxxx AQxxx 1.68 Tricks
Qxxxxx AQxxxx 1.59 Tricks
Kx AK 1.49 Tricks
Kxx AKx 1.56 Tricks
Kxxx AKxx 1.58 Tricks
Kxxxx AKxxx 1.59 Tricks
Kxxxxx AKxxxx 1.59 Tricks
KQx AKQ 1.41 Tricks
KQxx AKQx 1.49 Tricks
KQxxx AKQxx 1.51 Tricks
KQxxxx AKQxxx 1.52 Tricks
KJx AKJ 1.50 Tricks
KJxx AKJx 1.51 Tricks
KJxxx AKJxx 1.57 Tricks
KJxxxx AKJxxx 1.57 Tricks
QJx AQJ 1.65 Tricks
QJxx AQJx 1.61 Tricks
QJxxx AQJxx 1.70 Tricks
QJxxxx AQJxxx 1.58 Tricks
KTx AKT 1.56 Tricks
KTxx AKTx 1.54 Tricks
KTxxx AKTxx 1.56 Tricks
KTxxxx AKTxxx 1.55 Tricks
So, we see the value of an ace is highly variable, anywhere from 1.36 (in the case of a stiff) to 1.7 tricks.
Also realize that the 'x' spots in the above calculations are always less than nine.
In general, for a holding, we could define the 'top-down' value of the honors by first finding the value of the highest honor relative to all spots, and going down from there. For example:
Lower Higher Difference
xxxx Axxx 1.61 Tricks
Axxx AQxx 0.66 Tricks
AQxx AQJx 0.28 Tricks
AQJx AQJ9 0.01 Tricks
So in the holding AQJ9, the ace is worth 1.61 tricks, the queen is worth 0.66 tricks, the jack is worth 0.28 tricks, and the nine is worth practically nothing. A bottom-up approach might give you something like:
Lower Higher Difference
xxxx 9xxx 0.05 Tricks
9xxx J9xx 0.31 Tricks
J9xx QJ9x 0.55 Tricks
QJ9x AQJ9 1.65 Tricks
So a bottom-up valuation gives the ace as worth 1.65 tricks, the queen 0.55
tricks, the jack as 0.31 tricks and the nine as 0.05 tricks. We could take
all orders and then average. For the example of AQJ9, there are possible
sequences of the honors. We can compute the average ace value:
xxxx -> Axxx (6 times) 1.61 Tricks 9xxx -> A9xx (2 times) 1.64 Tricks Jxxx -> AJxx (2 times) 1.67 Tricks Qxxx -> AQxx (2 times) 1.70 Tricks J9xx -> AJ9x (2 times) 1.71 Tricks Q9xx -> AQ9x (2 times) 1.67 Tricks QJxx -> AQJx (2 times) 1.67 Tricks QJ9x -> AQJ9 (6 times) 1.65 Tricks
So the weighted average value of the ace in AQJ9 is 1.65 tricks. Similarly, we can evaluate the weighted average for each card, and we get the value of the queen is 0.55, the value of the jack is 0.29, and the value of the nine is 0.07.