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Give and Take

South Deals
None Vul
IMPs
A 10 4
A Q 5 4 3
Q 5
A Q 4
K J 9 7 6 2
10 9 8 2
8 3
7
Q
K J 6
K 2
K 10 9 8 5 3 2
8 5 3
7
A J 10 9 7 6 5
J 6
South West North East
3 Pass 4 NT 5
5 Pass 6 All Pass

West heeded his partner's overcall, and led his stiff club.
Reading the writing on the wall, declarer flew up with the ace, led a low diamond to the jack, crossed to the A and ruffed a heart. Declarer then cashed another diamond, glad for the good break, crossed to the A, and ruffed another heart, felling East's king, at this position:
10 4
Q 5
Q 4
K J 9 7 6
10
K 10 9 8 5 3
8 5
10 9 7
J
With the lead in hand, declarer lead the J. Upon winning this trick, East would have to give entry to dummy's two queens, allowing declarer to pitch his spades.
But our East was cleverer - she simply let declarer win the J. A simple play, but one which entirely destroyed declarer. By giving up the only trick in her hand, she also kept declarer from reaching dummy, and West scored two spade tricks.
<< Seeing Spots
Thomas Andrews (bridge@thomasoandrews.com), © 1995-2009.
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